![]() Play → triggered once the audio starts playing audio. If the media has no known end (such as for livestreams of unknown duration, web radio, media incoming from WebRTC, and so forth), this value is +Infinity.If no media is present on the element, or the media is not valid, the returned value is NaN.To get the duration of the audio, you can use duration attribute. To fast forward 30 seconds, use this: myAudio.currentTime = 30 ay() Duration myAudio.currentTime = 0 ay() Fast forward To rewind the track, you can use the following. currentTime returns a double-precision, floating-point value indicating the current playback position, in seconds, of the audio. You can get the current playback time of audio using the currentTime attribute. audio.volume = 1 // 100 % audio.volume = 0.5 // 50% Current time ![]() ![]() You can change the browser volume using the following. To play the paused audio, you can use play method. To pause the audio, you can use pause method. let isPaused = audio.paused let isPlaying = !isPaused Control audio If the audio is playing, then paused is false, otherwise true. let audio = document.getElementById('audio') Check audio stateĬheck whether the audio is paused by using the paused attribute. Note: Audio is subject to CORS, and unless you allow it on the server, an audio file can’t be played cross-origin. You can enable the audio to play in a loop (i.e., the audio will play continuously from the beginning after it has played completely) by setting the loop attribute. The audio preload attribute allows the author to indicate to the browser how the user experience of a website should be implemented. ![]() The HTML Audio Preload Attribute is used to specify how the author thinks the audio should be loaded when the page loads. We use preloadauto attribute to preload the audio file. If you set the muted attribute, then the audio sound will be muted. In this article, we will preload audio in HTML.
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