Instances, gear, fights that were all much more difficult to do in the past, things that people enjoyed about the game, things that people hated about the game, they’re all either skippable now or easy enough that they no longer require the same effort they once did. While it’s an amazing thought – being up to date with the official Japanese version of the game and getting to access all the latest content as Japan gets to experience it, that also means that it essentially trivializes all of the content released for many of the years leading up to this point. This means 7 years, 8 if we count when the game will launch over here worth of content, updates, gear, tweaks, quests, bosses and more. They announced that the game will be getting a North American release with – in their words – “all of the content” that the Japanese version currently has. Microsoft could IP block the rest of the world to prevent anyone outside of the country from accessing the game without using a VPN to play. This would provide them an idea of how popular the game was, at least within North America, before going ahead with attempting to gain rights to publish in other countries, which is a whole nother headache.ģ.) The most unlikely, but also definitely a plausible outcome would be that North America and North America alone will have access to the game. Thus far, anyway.Ģ.) Like other games in the past, Microsoft could be planning a North American launch initially, with plans to expand into other countries over time. This would of course mean that you would likely have higher latency outside of North America but from what I’ve played of the Japanese version with over 200 ping in the past I’ve suffered no disadvantages from lag. Now allow me to quickly touch on three potential outcomes regarding the release next year.ġ.) Microsoft could be providing servers hosted within North America, just like Nexon America does with their games, and instead of opening servers in different regions across the world, which would prove to be much more expensive overall, would allow players from all areas of the world, with the exception of regions that already have their version such as South East Asia and Japan to access the game without an IP block. “Debuting in North America” is all we’ve gotten in terms of confirmation. ![]() ![]() ![]() Release dates for the rest of the world are unknown right now – with no information on whether the rest of the world will even get a release in their country. Microsoft themselves will be providing the servers for PSO2 and it has been confirmed, both via Twitter and the official PSO2 website that the game, at present, is expected to launch in North America in Spring 2020. Whether that means that they had planned to launch on every console is up for discussion, but it is worth noting that the game – which has an expected release window of Spring 2020 – does not have a release window for other consoles. That means that you can play on either PC or Xbox with friends playing on either – meaning you aren’t segregated.įans were livid that Microsoft had plans to bring the game over exclusively for those platforms and those platforms alone, but in a recent interview with Phil Spencer, the President of Xbox, it was revealed that they have no intention of releasing the game exclusively for those platforms at all, and that both PS4 and Switch releases were already planned and on the way. We’ve been waiting since the game originally launched back in 2012 for someone – anyone to localize and publish the game over here, after all.ĭuring their announcement, Microsoft stated that they wanted to bring the game over to the West for Xbox and PC, offering cross-play functionality between the two platforms. So hearing that Microsoft was bringing over PSO2 to the West was great news for hundreds of thousands of potential players, if the views on my PSO2 video are to be believed. Which made things a little difficult at times but not so much that I’d complain about it. That was of course using the fan-translations that were supplied to us – and while they were pretty damn good, there were always translation issues, especially with current content. I’ve played the Japanese version of the game and I played it quite thoroughly. I covered Phantasy Star Online 2’s E3 announcement by Microsoft last week and I’ll admit, I was hyped.
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